How To Prevent Naval Invasions Hoi4
Naval warfare is conducted by ships which operate in the world'south interconnected seas and oceans. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Control of the body of water can facilitate naval invasions, or forestall the enemy from performing an invasion of their ain. Ships can influence land gainsay past performing shore battery, or cake straits to impair enemy move.
As naval warfare is a circuitous topic, information technology is divided amid multiple articles. This page serves as a hub, providing a list of the articles which are relevant to naval warfare.
Concepts and mechanics [edit | edit source]
[edit | edit source]
- Main article: Navy
A navy is a country's commonage naval forcefulness. Information technology is divided among job forces, fleets and theaters.
Ship [edit | edit source]
- Primary article: Ship
Navies are fundamentally composed of ships.
Missions [edit | edit source]
- Main article: Naval missions
Naval warfare is primarily conducted through naval missions, which may exist assigned to task forces.
Battle [edit | edit source]
- Main commodity: Naval battle
When two opposing navies meet, a naval boxing unfolds.
Research [edit | edit source]
Applied science [edit | edit source]
- Main article: Naval engineering
Advances in naval applied science can unlock more capable ship designs, or improve the performance of existing ships.
Doctrine [edit | edit source]
- Main article: Naval doctrine
Naval doctrines provide bonuses for specific forms of naval warfare.
Strategy [edit | edit source]
This section provides naval warfare strategies which accept been tested in-game for effectiveness. Strategies are non limited to instructions; the reasoning behind each strategy is also given, with links to articles in which the relevant mechanics are explained.
Minelaying [edit | edit source]
Requires Man the Guns Expansion. Mines have powerful effects, and the AI currently pays little attention to mines. They will only perform minimal minesweeping efforts at most, regardless of how many mines there are. It is thereby possible to proceeds a stiff naval advantage over the AI through all-encompassing mining. The resulting naval supremacy can be useful for facilitating naval invasions, as well.
Due to their stealth and low cost, submarines are well suited for minelaying. When equipped with minelaying tubes and given an engagement dominion of 'Never engage', they can perform minelaying missions with near impunity. They remain vulnerable to naval bombers and may take some losses this style, but in practice the AI does not perform enough bombing of minelaying submarines to pose a trouble for the player.
Some countries showtime the game with primitive submarines based upon the 'Early Submarine Hull'. Refitting these submarines as minelayers tin can be a good way to put them to use, as their low gainsay performance will not bear on their ability to lay mines.
Strike force composition [edit | edit source]
Due to their relatively high fuel requirements, it is generally reasonable to assign capital ships to strike force missions and so that they are merely called to activeness when required.
To ensure that the upper-case letter ships are protected from torpedoes, it is prudent to accept sufficient screen ships in the strike force to achieve total screening efficiency. While a minimum of three screen ships per capital send are required for 100% efficiency, it tin be benign to accept even more screen ships than this, to ensure that screening efficiency remains high even if positioning is poor or a few screen ships are destroyed in battle.
It may exist advantageous to have more one strike force per armada, as this volition enable more than than one enemy force to be intercepted by strike forces simultaneously.
Convoy escort composition [edit | edit source]
When deciding upon the limerick of convoy escort task forces, information technology may be helpful to consider the post-obit points:
- The AI uses the 'engage at medium risk' engagement rule for all of its convoy raiding job forces. Submarines with this engagement rule will tend to flee from a group of defending destroyers when the battle starts, regardless of how strong or weak the destroyers are.
- To minimise convoy losses, it is important for a fleet performing convoy escort to achieve 100% escort efficiency. Escort efficiency is a function of quantity of ships rather than quality; the weakest possible destroyer will contribute exactly as much escort efficiency as a battleship would.
- High screening efficiency is helpful for protecting convoys from torpedoes during battle. As with escort efficiency, screening efficiency is a part of quantity of ships rather than quality.
- It is difficult for the defending side to detect submarines during a naval boxing, fifty-fifty when the defending ships are equipped with sonar.
- Depth charges are ineffective confronting undetected submarines.
Given the in a higher place points, it is viable to use extremely cheap destroyers (early hull, level i bombardment, level 1 engine; the weakest destroyer that may be designed) for convoy escort duty. Such destroyers lack sonar and depth charge equipment and are thereby not especially well suited for anti-submarine warfare, only convoy raiding submarines will abscond from them regardless. Such destroyers tin exist economically produced in high numbers, providing loftier escort efficiency and screening efficiency to minimise the damage washed to convoys.
Under this scheme, the destruction of enemy submarines would exist left to patrol and/or strike forces configured for anti-submarine warfare. Such forces could exist deployed to regions in which convoys had recently been attacked past submarines. The attacking side is at a significant advantage when attacking submarines, as all defending submarines will be revealed for a period of fourth dimension from the showtime of the boxing (meet the naval battle commodity for further details).
If more expensive destroyers with sonar and/or depth charges were used for convoy escort, such destroyers would inflict slightly greater losses upon attacking submarines on boilerplate than the cheap convoy escort destroyers described earlier. However, due to their higher price, it would be more than difficult to aggregate such destroyers in the numbers required to reach high escort efficiency and (in particular) high screening efficiency for each battle, which could lead to greater convoy losses. The value of expensive sonar and depth charge equipment would also be reduced in this state of affairs, due to the difficulty of detecting submarines while on the defending side of a boxing.
Source: https://hoi4.paradoxwikis.com/Naval_warfare
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